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BTU 1NT

This bidding system has a strong notrump opening that does not contain a 5-card major. We use the BTU continuations after the 1NT opening: Stayman takes care of invitation with 5+ spades.

1NT-BAL 15–17
2!(Garbage) STAY; INV 5=
2!TRF, 5+
2!TRF, 5+
2!6+; BAL INV; S/T, 5+ 4+ minors
2NT!5+, 4+ or 6+
3!INV, 6+, KQxxxx or better, usually 6–7 HCP
3!INV+, 5+, 5+
3!SPL, 0–1, 0–3, 4–6, 4–6
3!SPL, 0–1, 0–3, 4–6, 4–6
3NTS/O
4!Gerber BW
4!Texas TRF, 6+
4!Texas TRF, 6+
4!F QUANT
4NTQUANT INV to 6NT, NF
5NTQUANT INV to 7NT, F

Minor suit transfers

1NT-26+; BAL INV; S/T, 5+, 4+
2NTMIN
3!MAX, 1–3
3!MAX, 4–6, good stopper
1NT-2NT5+, 4+ or 6+
3!1–2
33–4
3!5–6, good stopper
3NT!5–6, good stopper

BTU QUANT scheme

BTU reuses 4 for QUANT. This fills the blank that Gerber and Texas leave. Standard QUANT usually invites the upper 1/2 to 2/3 of the opening range. This 4 serves as a narrower QUANT than 4NT or 5NT by only inviting the top 1/3.

1NT-4NTQUANT INV to 6NT
6NTS/O, 16–17 HCP
1NT-5NTQUANT INV to 7NT
6NTS/O, 15 HCP
7NTS/O, 16–17 HCP
1NT-4F QUANT
4NT15–16 HCP
4NT-5NT!F to a 5-card suit or 6NT
4NT-7!P/C to a 5-card suit or 7NT
6NT17 HCP

Discussion on bidding 5-5 majors

  • Weak: Transfer to the better major suit. Give up on the other one.
  • Invitational: Bid 3.
  • Choice of games: Bid 3 most of the time. Transfer to spades and then bid 4 if you prefer 4 > 4 > 3NT.
  • Slam try: Transfer to spades and then bid 3.