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Strong 1NT

This bidding system has a strong notrump opening. In contrast to Polish Club 2020, this opening allows a 5-card major or a 6-card minor. All the possible distributions are:

  • 2–4♠, 2–4♥, 2–6♦, 2–6♣
  • 5M(332)

Inclusive opening of 1NT solves rebidding problems:

  • Failure to reverse (especially a red suit) in competition
  • Awful rebidding to 1♥ - 1♠
  • Tricky rebidding to 1♥♠ - 1NT

Narrow (11–16) major suit openings welcome Precision-like continuations. Fast and precise bidding follows. Now we open 1NT for balanced 17-counts and 1♣ for unbalanced ones.

1NT -
2♣!STAY, maybe crawling
2♦!TRF, 5+♥
2♥!TRF, 5+♠
2♠!6+♣ or QUANT INV
2NT!6+♦ or (5+♦, 4+♣)
3♣!PUP STAY
3♦!INV+, 5+♠, 5+♥
3♥!SPL, 0–1♥, 0–3♠, 4–6♦, 4–6♣
3♠!SPL, 0–1♠, 0–3♥, 4–6♦, 4–6♣
3NTS/O
4♣!TRF, 6+♥, South African Texas
4♦!TRF, 6+♠, South African Texas
4♥♠S/O
4NTQUANT INV to 6NT, NF
5NTQUANT INV to 7NT, F

Picking the better Stayman

Both Staymans come into range when responder has game-forcing values.

  • 5+ 4+ majors: Stayman 2♣ wins via subsequent Smolen transfers.
  • 4− 3− majors: Only Puppet Stayman 3♣ finds 5-3 fits.
  • Balanced 4-4 majors: The lower 2♣ allows playing 3NT if opener is (4333).
  • Unbalanced 4-4 majors: Anything goes.

Crawling Stayman

Crawling Stayman, a superset of Garbage Stayman, is an agreement to let 2♣ include weak hands.

  • Garbage Stayman: 3+♠, 3+♥, 4+♦
  • Crawling Stayman: 4+♠, 4+♥, 0–4♦, besides Garbage Stayman

The ulterior motive of Garbage Stayman is to pass any opener’s rebid, including 2♦. Crawling Stayman expands the plan. Responder can now take out with weak 4+♠ and 4+♥, even short in diamonds. Responder crawls to 2♥ P/C over 2♦ when lacking diamonds.

Discussion on bidding 4=♠ and 5+♥

Crawling Stayman has a side effect. The standard meaning of 2♣ - 2♦ - 2♥ needs a new home. Luckily, there is a spare step after the heart transfer because we bid 3♦ for invitational+ 5+ 5+ majors.

  • Invitational: Transfer to hearts and then bid 2NT!
  • Game-forcing: Bid Stayman 2♣. Smolen transfers follow.

Discussion on bidding 5+ 5+ majors

  • Invitational: Bid 3♦.
  • Choice of games: Bid 3♦ most of the time. Transfer to spades and then bid 4♥ if you prefer 4♠ > 4♥ > 3NT.
  • Slam try: Transfer to spades and then bid 3♥.

Opener picks the major, declining game at the three level or accepting at the four level. With a maximum and a doubleton in each major (e.g. 22(54)), opener picks 3NT instead. With a maximum and slam interest, opener control-bids 4♣ or 4♦ rather than jumping straight to game:

1NT - 3♦ -
3♥MIN, prefers ♥
3♠MIN, prefers ♠
3NTMAX, dislikes both majors
4♣!MAX, S/T in ♥, CTRL
4♦!MAX, S/T in ♠, CTRL
4♥MAX, prefers ♥, S/O
4♠MAX, prefers ♠, S/O

A choice-of-games responder raises opener’s three-level pick to game.

Minor suit transfers

1NT - 2♠ -
2NTMIN
3♣!MAX, 1–3♣
3♣ - 3♦!FG PUP STAY
3♣ - 3♥♠!SPL, 0–1#
3♦♥♠!MAX, 4–6♣, good stopper
1NT - 2NT -
3♣!1–2♦
3♦3–4♦
3♥♠!5–6♦, good stopper
3NT!5–6♦, good ♣ stopper

Puppet Stayman at 3♣

1NT - 3♣ -
3♦!2–4♠, 2–4♥
3♦ - 3♥!Smolen TRF, 4=♠
3♦ - 3♠!Smolen TRF, 4=♥
3♦ - 3NTS/O
3♦ - 4♣!S/T, 44(xx)
3♦ - 4♦!COG, 44(xx)
3♥♠5=#