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Checkback Gladiator (XYZ variant)

We use Checkback Gladiator to an XYZ auction. There are 3 artificial relays in Checkback Gladiator:

  • 2: several variants:
    • to play 2X
    • strongly shaped invitation
    • balanced invitation
    • special game force to rebid 3NT
  • 2: game-forcing checkback
  • 2NT: transfer to clubs

As a corollary, natural 2X are wide-range invitations and 3X become slam tries. Compared with XYZ in literature, direct 2X are swapped with the variants in 2. This is because invitations are prone to competition.

1-1-1

1-1-1-11–17, 4+
1NTMIN, 0–3, 4–5, 0–3
2!CB Gladiator, F1
2!FG CB
2!INV, 5+
2!INV, 4+
2NT!TRF, PRE or FG, 6+
3S/T, 5+, 5+
3S/T, 4+, 5+
3S/T, 6+
3S/T, 4+
1-1-1-1NT-NAT MIN
2NF, 4+
2NF, 6+
2INV, 3=
2INV, 4=, 0–2
2NTFG, 0–2
3INV, 4+
3INV, 6+
3FG, 3=
3INV, 5+, 6+

The 2 checkback

The special game force here is mild balanced slam try (15–17), interested when opener bypasses 2.

1-1-1-2-CB Gladiator
2(R) MIN
2INV, 3=
2INV, 4=, 0–2
2NTFG, 0–2
3INV, 4+
3INV, 6+
3FG, 3=
3INV, 5+, 6+
1-1-1-2-2-MIN
2S/O, UNBAL 5+
2S/O, 4+
2NTBAL INV
3INV, 6+
3INV, 4+
3INV, S-SOL 6+
3INV, 4+, 5+
3NTBAL 15–17

The 2 game force

This game-forcing checkback probes 3-card support or a whole extra trick (about 15–17). This strength cut helps slam investigation since the 2 checkback asks for half-tricks.

Obvious maximum rebids are 2 and 3. The other rebids show minimum hands.

1-1-1-2-FG CB
211–14, 3=
215+, 4+, 0–2
2NT11–14, 1–2
311–14, 3+, 0–2
311–14, 6+, 0–2
315+, 3=

By passed hand

There are definitely no slam tries by passed hand. Direct 3X become strongly shaped invitations without a doubt. The debate is whether 2 is still an artificial checkback. To avoid confusion, I suggest keeping 2 artificial. Openings in the third and fourth seat can be light. Hence, 2 invites full openers.

P-1-1-1-11–17, 4+
2!STR INV, 5–6

1-1-1NT

The special game force via 2 is choice of games with relatively balanced and exactly 6 cards in the bid major. It is not (5332) because 1 is never (4333).

1-1-1NT-BAL MIN
2!CB Gladiator, F1
2-2P/C
2-2MAX, 3=
2!FG CB
2!INV, 5+
2!INV, 4+
2NT!TRF, PRE or FG, 6+
3S/T, 5+, 5+
3S/T, 4+, 5+
3S/T, 6+
3!SPL, 0–1, 6+
4!SPL, 0–1, 6+
4FG, 4+, 6+
1-1-1NT-2-2-P/C
2S/O, 5+
2INV, 4+, 6+
2NTBAL INV
3INV, 5+, 5+
3INV, 4+
3INV, S-SOL 6+
3NTCOG, 6=

1-1-1NT

1-1-1NT-BAL MIN
2!CB Gladiator, F1
2-2P/C
2-2MAX, 4+
2-2MAX, 3=
2!FG CB
2!INV, 4+, 5+
2!INV, 5+
2NT!TRF, PRE or FG, 6+
3S/T, 5+, 5+
3S/T, 5+, 5+
3S/T, 5+, 5+
3S/T, 6+
3NT12–15, 4=
4!SPL, 0–1, 6+
4FG, 4+, 6+
4!SPL, 0–1, 6+
1-1-1NT-2-2-P/C
2INV, 4+, 6+
2S/O, 5+
2NTBAL INV
3INV, 5+, 5+
3INV, 4+
3INV, 5+, 5+
3INV, S-SOL 6+
3NTCOG, 6=